Class Oo_sfml_graphics.shape

class shape : (float * float) array -> object .. end

val shape : SFShape.t
method draw : SFRenderWindow.t -> ?states:render_states -> unit -> unit
method draw_item : draw_type
method move : offset_x:float -> offset_y:float -> unit
method move2 : offset:float * float -> unit
method rotate : angle:float -> unit
method scale : factor_x:float -> factor_y:float -> unit
method scale2 : factors:float * float -> unit
method t : SFShape.t