Class Oo_sfml_audio.sound

class sound : object .. end

val sound : SFSound.t
method attenuation : float
method get_loop : unit -> bool
method get_status : unit -> sound_status
method is_relative_to_listener : unit -> bool
method min_distance : float
method pause : unit -> unit
method pitch : float
method play : unit -> unit
method playing_offset : SFTime.t
method position : float * float * float
method set_attenuation : attenuation:float -> unit
method set_buffer : buffer:sound_buffer -> unit
method set_loop : loop:bool -> unit
method set_mindistance : minDistance:float -> unit
method set_pitch : pitch:float -> unit
method set_playing_offset : timeOffset:SFTime.t -> unit
method set_position : x:float -> y:float -> z:float -> unit
method set_position3 : pos:float * float * float -> unit
method set_relative_to_listener : relative:bool -> unit
method set_volume : volume:float -> unit
method stop : unit -> unit
method volume : float