Class Oo_sfml_audio.music

class music : music_src -> object .. end

val music : SFMusic.t
method channels_count : int
method destroy : unit -> unit
method duration : SFTime.t
method loop : bool
method pause : unit -> unit
method pitch : float
method play : unit -> unit
method playing_offset : SFTime.t
method position : float * float * float
method sample_rate : int
method set_attenuation : attenuation:float -> unit
method set_loop : loop:bool -> unit
method set_min_distance : minDistance:float -> unit
method set_pitch : pitch:float -> unit
method set_position : x:float -> y:float -> z:float -> unit
method set_position3 : pos:float * float * float -> unit
method set_relative_to_listener : relative:bool -> unit
method set_volume : volume:float -> unit
method status : SFMusic.sound_status
method stop : unit -> unit
method volume : float